About 1,500 respondents over the age of 18 participated in the survey. Research results show that eSports is no longer an entertainment field for young people and has a stable position in the interest structure of betting audiences.

According to the survey, nearly 80% of players are familiar with at least one esports, more than 40% regularly watch esports broadcasts, and more than a third follow teams and tournaments. This indicates that e-sports for a significant part of the audience has become a sport that is completely similar to classic sports in terms of participation and interest.
Furthermore, every second survey participant played video games themselves. Therefore, the audience betting on eSports is largely made up of people who understand the game mechanics and specific nature of the disciplines rather than ordinary spectators. The majority of eSports fans are working people (76%), mainly young people from 25-34 years old (41%), 53% make payments from 6 to 25 to the bookmaker every month.
Betting in eSports focuses heavily on two games: 73% of those who bet on eSports chose Counter-Strike and 69% chose Dota 2. World of Tanks came in third place with 11%, despite the fact that this discipline is practically not on the bookmaker's list.
At the same time, eSports for this audience is still primarily a digital format: more than 40% of respondents watch online tournaments and only 9% have attended offline tournaments. This emphasizes the remote, technological nature of audience engagement with eSports.
Interestingly, despite the high demand for streaming platforms, the popularity of individual streamers turned out to be very limited. The three most popular streamers are Evelone (watched by 27% of respondents), Buster (21%), and Nix (20%), but none of them reach even a third of the audience, which means the audience is specifically focused on the content.
Among esports fans, 38% deposit and withdraw funds through TsUPIS Wallet and 16% through TsUPIS digital cards.


















