Rockstar Games has completed creating game assets for Grand Theft Auto VI and is focusing on the final optimization phase. Journalist and authoritative insider Tom Henderson announced this in a podcast on the Insider Gaming YouTube channel.

According to Henderson, Rockstar Games has entered the so-called “polishing” phase: the developers are eliminating technical bugs and testing the game's stability. The goal is to avoid the situation CD Projekt RED faced when launching Cyberpunk 2077, where major bugs needed to be fixed months after release.
As the journalist noted, Rockstar adheres to a principled position: the release will not take place as long as there are fixable errors in the assembly process. The publisher's priority is to release the most stable and technically bug-fixed product.
Insiders also said development delays cost parent company Take-Two Interactive about $10 million a month. Therefore, the additional costs associated with extending the production cycle are estimated at approximately 60 million USD. He emphasized that the delay was not related to personnel changes or layoffs, confirming the views of Bloomberg journalist Jason Schreier.
GTA 6 is scheduled to release on November 19, 2026. This is already the second postponement – the game was originally supposed to release in September 2025, but the project was then postponed to May this year.


















