For Doom: The Dark Ages released the first hotfix to Patch 2.1 – it appeared immediately after a large August update, where they added an endless arena and other content. And because we are talking about Ripatorium, it is worth noting an important change – with many bonuses and cartridges in the arenas.

Basically, hotfix corrected different errors and introduced balanced edits. For example, now players will not face a large number of enemies in Ripatorium and in the plot campaign. And the monsters themselves will begin to cause accurate damage in tight battle – impress, soldiers and zombies can prevent attacks if they had previously experienced other enemies.
In the second update, the developers also decided to abandon some enemies, but refused to change the changes. Now Kakodemon and Mankubus will have the same amount of health and armor, and Mancubus's fire gun from now on such causes of such great damage.
The developers have introduced other minor changes, such as restoring 75 medical units when they reached control points (if there is less than this value). The full list of modifications can be found on the game page.
Remember that the release of Doom: Dark Ages takes place in May on PC, PlayStation 5 and Xbox. The audience of the shooter has exceeded three million players in five days, and right now, developers are preparing to add the first and final plot.