The staff of Blizzard, who are working on World of Warcraft and Overwatch 2, shared their opinions about artificial intelligence. They also said whether they used it at work.

The leading artist about the visual development of World of Warcraft Gabriel Gonzalez notes that one of the main chips of the game is the feeling of its man. At the same time, who was used when creating WOW. Gonzalez has brought as an example to fit helmets under the characters of different races. In this diligent work, the nerve network has been used.
Maria Hamilton, Design Deputy Director of World of Warcraft. According to her, it is impossible to relate to the audience in history, not written by humans. The editing machine is used, but people are checked all the same.
It is more likely that talented people are extremely not involved in extremely boring things, Mr. Hamilton said.
Overwatch 2 Aaron Keller, Averwatch 2, saying that in the process of creating games, who is not completely used. According to him, Blizzard is known for its development approach and they do not want to escape this principle. At the same time, Keller acknowledged that the nerve networks are developing and have penetrated all possible areas.